Artwork

 


Click image to download showreel. Encoded with Xvid, file size is 12Mb

Nautilus Wharf - Second Life - NeonStingray - http://neonstingray.com

Plant - ZombiePanicSource HL2 Mod

Plant Textures
Diffuse Map Alpha

Hotel Neon Sign ZombiePanicSource HL2 Mod

Hotel Neon Sign Textures
Diffuse Map Normal Map Specular Map Self Illumination

Grindhouse Film Poster ZombiePanicSource HL2 Mod

Grindhouse Film Poster Textures
Diffuse Map Specular Map

 

Ving’s Liquor Neon Sign ZombiePanicSource HL2 Mod

Ving’s Liquor Neon Sign Textures
Diffuse Map Normal Map Specular Map Self Illumination

Freezer - ZombiePanicSource HL2 Mod

Freezer Textures
Diffuse Map Specular Map
Glass Diffuse Glass Opacity Glass Specular

Arcade Sign Prop - ZombiePanicSource HL2 Mod

Arcade Sign Textures
Diffuse Map Specular Map Self Illumination

Arcade Game Props - ZombiePanicSource HL2 Mod

Zalaga Arcade Textures
Diffuse Map 1 Diffuse Map 2 Normal Map 1 Normal Map 2

Zombie Hunter Arcade Textures
Diffuse Map 1 Diffuse Map 2 Normal Map 1 Normal Map 2

note: Zombie character model featured on this arcade cabinet was made by another member of the Zombie Panic Source team “Eka

Zombie Slug Arcade Textures
Diffuse Map 1 Diffuse Map 2 Normal Map 1 Normal Map 2

WheelChair - ZombiePanicSource HL2 Mod

Textures Diffuse - Normal - Specular

Kabar Utility Knife - 466 Triangles

Textures Diffuse - Normal - Specular

Starstrike - A real time strategy game under development by a small australian-based team. I have designed and implemented the Interface icons and current tile sets.

Terminal - Normal Map Practise - Each Terminal has a tricount of 100 polygons, in the scene below there is 3 terminals making the total tricount 300. Using a combination of Xnormal, Crazybump and Photoshop to build the normal map.

Textures Diffuse - Normal - Monitors

Underground Heist - Scene - Designed for implementation into a game. All low polygon props with normal maps, specular maps and normal maps.

Textures Texture Sheet 1 - Texture Sheet 2 - Wireframe