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3D Artwork of Mitch Cosgrave

Artwork

 

Click image to download showreel. Encoded with Xvid, file size is 12Mb

Cars 3 - Race’O'Rama - Tantalus Media 2009

Tiled Rock

Garden Hose Rack

PlantĀ 

Nautilus Wharf - Second Life - NeonStingray - http://neonstingray.com

Plant - ZombiePanicSource HL2 Mod

Plant TexturesDiffuse Map AlphaHotel Neon Sign ZombiePanicSource HL2 Mod

Hotel Neon Sign TexturesDiffuse Map Normal Map Specular Map Self IlluminationGrindhouse Film Poster ZombiePanicSource HL2 Mod

Grindhouse Film Poster TexturesDiffuse Map Specular Map

 

Ving’s Liquor Neon Sign ZombiePanicSource HL2 Mod

Ving’s Liquor Neon Sign TexturesDiffuse Map Normal Map Specular Map Self IlluminationFreezer - ZombiePanicSource HL2 Mod

Freezer TexturesDiffuse Map Specular MapGlass Diffuse Glass Opacity Glass SpecularArcade Sign Prop - ZombiePanicSource HL2 Mod

Arcade Sign TexturesDiffuse Map Specular Map Self Illumination

Arcade Game Props - ZombiePanicSource HL2 Mod

Zalaga Arcade TexturesDiffuse Map 1 Diffuse Map 2 Normal Map 1 Normal Map 2

Zombie Hunter Arcade TexturesDiffuse Map 1 Diffuse Map 2 Normal Map 1 Normal Map 2

note: Zombie character model featured on this arcade cabinet was made by another member of the Zombie Panic Source team “Eka

Zombie Slug Arcade TexturesDiffuse Map 1 Diffuse Map 2 Normal Map 1 Normal Map 2

WheelChair - ZombiePanicSource HL2 Mod

Textures Diffuse - Normal - Specular

Kabar Utility Knife - 466 Triangles

Textures Diffuse - Normal - Specular

Starstrike - A real time strategy game under development by a small australian-based team. I have designed and implemented the Interface icons and current tile sets.

Terminal - Normal Map Practise - Each Terminal has a tricount of 100 polygons, in the scene below there is 3 terminals making the total tricount 300. Using a combination of Xnormal, Crazybump and Photoshop to build the normal map.

Textures Diffuse - Normal - Monitors

Underground Heist - Scene - Designed for implementation into a game. All low polygon props with normal maps, specular maps and normal maps.

Textures Texture Sheet 1 - Texture Sheet 2 - Wireframe