05.26Artwork

Click image to download showreel. Encoded with Xvid, file size is 12Mb
Nautilus Wharf - Second Life - NeonStingray - http://neonstingray.com
Plant - ZombiePanicSource HL2 Mod
Plant Textures
Diffuse Map Alpha
Hotel Neon Sign ZombiePanicSource HL2 Mod
Hotel Neon Sign Textures
Diffuse Map Normal Map Specular Map Self Illumination
Grindhouse Film Poster ZombiePanicSource HL2 Mod
Grindhouse Film Poster Textures
Diffuse Map Specular Map
Ving’s Liquor Neon Sign ZombiePanicSource HL2 Mod
Ving’s Liquor Neon Sign Textures
Diffuse Map Normal Map Specular Map Self Illumination
Freezer - ZombiePanicSource HL2 Mod
Freezer Textures
Diffuse Map Specular Map
Glass Diffuse Glass Opacity Glass Specular
Arcade Sign Prop - ZombiePanicSource HL2 Mod
Arcade Sign Textures
Diffuse Map Specular Map Self Illumination
Arcade Game Props - ZombiePanicSource HL2 Mod
Zalaga Arcade Textures
Diffuse Map 1 Diffuse Map 2 Normal Map 1 Normal Map 2
Zombie Hunter Arcade Textures
Diffuse Map 1 Diffuse Map 2 Normal Map 1 Normal Map 2
note: Zombie character model featured on this arcade cabinet was made by another member of the Zombie Panic Source team “Eka“
Zombie Slug Arcade Textures
Diffuse Map 1 Diffuse Map 2 Normal Map 1 Normal Map 2
WheelChair - ZombiePanicSource HL2 Mod
Textures Diffuse - Normal - Specular
Kabar Utility Knife - 466 Triangles
Textures Diffuse - Normal - Specular
Starstrike - A real time strategy game under development by a small australian-based team. I have designed and implemented the Interface icons and current tile sets.
Terminal - Normal Map Practise - Each Terminal has a tricount of 100 polygons, in the scene below there is 3 terminals making the total tricount 300. Using a combination of Xnormal, Crazybump and Photoshop to build the normal map.
Textures Diffuse - Normal - Monitors
Underground Heist - Scene - Designed for implementation into a game. All low polygon props with normal maps, specular maps and normal maps.
Textures Texture Sheet 1 - Texture Sheet 2 - Wireframe
